My biggest focus this week was to ensure that both balls were in the scene and you could easily tell the difference between what kind of balls they were regardless of their texture.
Here was my first pass at my beach ball and bowling ball:
So overall there is definitely a good feeling of different weights between the balls but the timing is definitely off on both. The bowling ball is speeding in a bit too fast and slow down too fast for how quickly it enters and the beach ball is feeling a little too floaty and definitely bouncing a bit too high. As I tweak these you will see my progression below:
I got some feedback regarding my bowling ball color and speed, so I changed those up big time:
As you can probably see by each video they look very close in similarity. My overall changes were very slight. My final assignment I turned in is below:
I leave you with a question to see what you may have learned so far: What two principles allow animation to "feel weight"?














